We proposed a virtual reality-based experimental design for studying the human ability to intercept spinning balls deflected by the Magnus effect, like it happens in some soccer freekicks. We focused on a tight perception-action coupling. Contrary to the former studies where subjects answered only pseudo-verbally, results showed performance differences between experienced and novice groups, supporting that expertise likely appears when perception is coupled to action.
Hoinville, T., Naceri, A., Ortiz, J., Bernier, E. and Chellali, R. (2011) Performances of experienced and novice sportball players in heading virtual spinning soccer balls. In Proc. of IEEE Virtual Reality 2011, pp. 83-86.
Using several VR-based experimental setups, we addressed human depth perception in the peripersonal space (ie. at distances reachable by hands). Our results suggest that the richness of surrounding virtual environments affects the estimation of egocentric distances to near objects (25-65 cm). Moreover, vergence cue alone (by excluding object size cue) leads to inter-individual differences in depth judgement.
Naceri, A., Chellali, R. and Hoinville, T. (2011) Depth Perception Within Peripersonal Space Using Head Mounted Display. Presence: Teleoperators and Virtual Environments, 20(3):254-272.
Naceri, A., Hoinville, T., Chellali, R., Ortiz, J. and Henning, S. (2011) Do observers perceive depth in reaching task within virtual environments? In Proc. of ASME WINVR 2011, pp. 309-314.